发布时间:2016-01-21 00:00 来源:工匠若水
在Android中任何耗时的操作都不能放在UI主线程中,所以耗时的操作都需要使用异步实现。同样的,在ContentProvider中也可能存在耗时操作,这时也该使用异步操作,而3.0之后最推荐的异步操作就是Loader。它可以方便我们在Activity和Fragment中异步加载数据,而不是用线程或AsyncTask,他的优点如下:
提供异步加载数据机制; 对数据源变化进行监听,实时更新数据; 在Activity配置发生变化(如横竖屏切换)时不用重复加载数据; 适用于任何Activity和Fragment;PS:由于在我们现在的多个项目中都大量的使用了Loader来处理数据加载(而且由于粗心跳过几个坑,譬如Loader ID重复导致数据逻辑异常、多线程中restartLoader导致Loader抛出异常(最后保证都在UI线程中执行即可)等),所以接下来我们进行下使用及源码浅析。
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该基础实例讲解完全来自于官方文档,详细可以点击我查看英文原文。
既然接下来准备要说说他的使用强大之处了,那不妨我们先来一张图直观的感性认识下不用Loader(左)与用Loader(右)对我们开发者及代码复杂度和框架的影响吧,如下:
如下是我们开发中常用的一些Loader相关接口:
Class/Interface | Description |
---|---|
LoaderManager | 一个与Activity、Fragment关联的抽象类,用于管理一个或多个Loader实例。每个Activity或Fragment只能有一个LoaderManager,而一个LoaderManager可以有多个Loader。 |
LoaderManager.LoaderCallbacks | 用于和LoaderManager交互的回调接口。譬如,可以使用onCreateLoader()创建一个新的Loader。 |
AsyncTaskLoader | 抽象的Loader,提供一个AsyncTask继承实现。 |
CursorLoader | AsyncTaskLoader的子类,用于向ContentResover请求返回一个Cursor。该类以标准游标查询实现了Loader协议,使用后台线程进行查询,使用这个Loader是从ContentProvider加载异步数据最好的方式。 |
在我们开发的一个App里,使用Loader时常规的步骤包含如下一些操作需求:
一个Activity或Fragment; 一个LoaderManager实例; 一个CursorLoader,从ContentProvider加载数据; 一个LoaderManager.LoaderCallbacks实现,创建新Loader及管理已存在Loader; 一个组织Loader数据的Adapter,如SimpleCursorAdapter;下面我们看下具体流程。
一个Activity或Fragment中LoaderManager管理一个或多个Loader实例,每个Activity或Fragment只有一个LoaderManager,我们可以在Activity的onCreate()或Fragment的onActivityCreated()里初始化一个Loader。例如:
// Prepare the loader. Either re-connect with an existing one, // or start a new one. getLoaderManager().initLoader(0, null, this);
可以看见上面的initLoader()方法有三个参数:
第一个参数代表当前Loader的ID; 第二个参数代表提供给Loader构造函数的参数,可选; 第三个参数代表LoaderManager.LoaderCallbacks的回调实现;上面initLoader()方法的调用确保了一个Loader被初始化和激活的状态,该方法的调运有如下两种结果:
假如代表该Loader的ID已经存在,则后面创建的Loader将直接复用已经存在的; 假如代表该Loader的ID不存在,initLoader()会触发LoaderManager.LoaderCallbacks回调的onCreateLoader()方法创建一个Loader;可以看见通过initLoader()方法可以将LoaderManager.LoaderCallbacks实例与Loader进行关联,且当Loader的状态变化时就被回调。所以说,假如调用者正处于其开始状态并且被请求的Loader已经存在,且已产生了数据,那么系统会立即调用onLoadFinished()(在initLoader()调用期间),所以你必须考虑到这种情况的发生。
当然了,intiLoader()会返回一个创建的Loader,但是你不用获取它的引用,因为LoadeManager会自动管理该Loader的生命周期,你只用在它回调提供的生命周期方法中做自己数据逻辑的处理即可。
通过上面initLoader()方法介绍我们可以知道initLoader调运后要么得到一个ID已存在的Loader,要么创建一个新的Loader;但是有时我们想丢弃旧数据然后重新开始创建一个新Loader,这可怎么办呢?别担心,要丢弃旧数据调用restartLoader()即可。例如,SearchView.OnQueryTextListener的实现重启了Loader,当用户查询发生变化时Loader需要重启,如下:
public boolean onQueryTextChanged(String newText) { // Called when the action bar search text has changed. Update // the search filter, and restart the loader to do a new query // with this filter. mCurFilter = !TextUtils.isEmpty(newText) newText : null; getLoaderManager().restartLoader(0, null, this); return true; }
上面方法的参数啥的和再上面的init方法类似,就不再罗嗦了。
LoaderManager.LoaderCallbacks是LoaderManager的回调交互接口。LoaderManager.LoaderCallbacks包含如下三个方法:
onCreateLoader()当你尝试使用一个Loader(譬如通过initLoader()方法),它会检查给定Loader的ID是否存在,假如不存在就触发LoaderManager.LoaderCallbacks里的onCreateLoader()方法创建一个新Loader。创建新Loader实例典型的做法就是通过CursorLoader类创建,不过你也可以自定义一个继承自Loader的子类来实现自己的Loader。
下面的例子中我们通过onCreateLoader()回调创建一个CursorLoader实例,使用CursorLoader的构造方法创建实例时需要一些参数去查询一个ContentProvider。具体参数如下:
uri// If non-null, this is the current filter the user has provided. String mCurFilter; ... public Loader<Cursor> onCreateLoader(int id, Bundle args) { // This is called when a new Loader needs to be created. This // sample only has one Loader, so we don't care about the ID. // First, pick the base URI to use depending on whether we are // currently filtering. Uri baseUri; if (mCurFilter != null) { baseUri = Uri.withAppendedPath(Contacts.CONTENT_FILTER_URI, Uri.encode(mCurFilter)); } else { baseUri = Contacts.CONTENT_URI; } // Now create and return a CursorLoader that will take care of // creating a Cursor for the data being displayed. String select = "((" + Contacts.DISPLAY_NAME + " NOTNULL) AND (" + Contacts.HAS_PHONE_NUMBER + "=1) AND (" + Contacts.DISPLAY_NAME + " != '' ))"; return new CursorLoader(getActivity(), baseUri, CONTACTS_SUMMARY_PROJECTION, select, null, Contacts.DISPLAY_NAME + " COLLATE LOCALIZED ASC"); }
当创建好的Loader完成数据加载时回调此方法,大家要确保该方法在Loader释放现有维持的数据之前被调用。在这里我们应该移除所有对旧数据的使用(因为旧数据不久就会被释放),但是不用释放旧数据,因为Loader会帮我们完成旧数据的释放。
Loader一旦知道App不再使用旧数据就会释放掉。例如,假如数据来自CursorLoader里的一个Cursor,我们不应该自己在代码中调用close()方法;假如一个Cursor正在被放置到一个CursorAdapter时我们应当使用swapCursor()进行新数据交换,这样正在被放置的旧的Cursor就不会被关掉,也就不会导致Adapter的加载异常。
// This is the Adapter being used to display the list's data. SimpleCursorAdapter mAdapter; ... public void onLoadFinished(Loader<Cursor> loader, Cursor data) { // Swap the new cursor in. (The framework will take care of closing the // old cursor once we return.) mAdapter.swapCursor(data); }
当实例化好的Loader被重启时该方法被回调,这里会让Loader的数据置于无效状态。这个回调方法其实就是为了告诉我们啥时候数据要被释放掉,所以我们应该在这个时候移除对它的引用。如下移除实例:
// This is the Adapter being used to display the list's data. SimpleCursorAdapter mAdapter; ... public void onLoaderReset(Loader<Cursor> loader) { // This is called when the last Cursor provided to onLoadFinished() // above is about to be closed. We need to make sure we are no // longer using it. mAdapter.swapCursor(null); }
下面这个实例是一个Fragment,模拟的是用ListView显示通讯录的实时匹配查询结果,使用CursorLoader管理通讯录Provider查询。如下源码,比较简单,注释也很丰富了,所以不过多解释:
public static class CursorLoaderListFragment extends ListFragment implements OnQueryTextListener, LoaderManager.LoaderCallbacks<Cursor> { // This is the Adapter being used to display the list's data. SimpleCursorAdapter mAdapter; // If non-null, this is the current filter the user has provided. String mCurFilter; @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); // Give some text to display if there is no data. In a real // application this would come from a resource. setEmptyText("No phone numbers"); // We have a menu item to show in action bar. setHasOptionsMenu(true); // Create an empty adapter we will use to display the loaded data. mAdapter = new SimpleCursorAdapter(getActivity(), android.R.layout.simple_list_item_2, null, new String[] { Contacts.DISPLAY_NAME, Contacts.CONTACT_STATUS }, new int[] { android.R.id.text1, android.R.id.text2 }, 0); setListAdapter(mAdapter); // Prepare the loader. Either re-connect with an existing one, // or start a new one. getLoaderManager().initLoader(0, null, this); } @Override public void onCreateOptionsMenu(Menu menu, MenuInflater inflater) { // Place an action bar item for searching. MenuItem item = menu.add("Search"); item.setIcon(android.R.drawable.ic_menu_search); item.setShowAsAction(MenuItem.SHOW_AS_ACTION_IF_ROOM); SearchView sv = new SearchView(getActivity()); sv.setOnQueryTextListener(this); item.setActionView(sv); } public boolean onQueryTextChange(String newText) { // Called when the action bar search text has changed. Update // the search filter, and restart the loader to do a new query // with this filter. mCurFilter = !TextUtils.isEmpty(newText) newText : null; getLoaderManager().restartLoader(0, null, this); return true; } @Override public boolean onQueryTextSubmit(String query) { // Don't care about this. return true; } @Override public void onListItemClick(ListView l, View v, int position, long id) { // Insert desired behavior here. Log.i("FragmentComplexList", "Item clicked: " + id); } // These are the Contacts rows that we will retrieve. static final String[] CONTACTS_SUMMARY_PROJECTION = new String[] { Contacts._ID, Contacts.DISPLAY_NAME, Contacts.CONTACT_STATUS, Contacts.CONTACT_PRESENCE, Contacts.PHOTO_ID, Contacts.LOOKUP_KEY, }; public Loader<Cursor> onCreateLoader(int id, Bundle args) { // This is called when a new Loader needs to be created. This // sample only has one Loader, so we don't care about the ID. // First, pick the base URI to use depending on whether we are // currently filtering. Uri baseUri; if (mCurFilter != null) { baseUri = Uri.withAppendedPath(Contacts.CONTENT_FILTER_URI, Uri.encode(mCurFilter)); } else { baseUri = Contacts.CONTENT_URI; } // Now create and return a CursorLoader that will take care of // creating a Cursor for the data being displayed. String select = "((" + Contacts.DISPLAY_NAME + " NOTNULL) AND (" + Contacts.HAS_PHONE_NUMBER + "=1) AND (" + Contacts.DISPLAY_NAME + " != '' ))"; return new CursorLoader(getActivity(), baseUri, CONTACTS_SUMMARY_PROJECTION, select, null, Contacts.DISPLAY_NAME + " COLLATE LOCALIZED ASC"); } public void onLoadFinished(Loader<Cursor> loader, Cursor data) { // Swap the new cursor in. (The framework will take care of closing the // old cursor once we return.) mAdapter.swapCursor(data); } public void onLoaderReset(Loader<Cursor> loader) { // This is called when the last Cursor provided to onLoadFinished() // above is about to be closed. We need to make sure we are no // longer using it. mAdapter.swapCursor(null); } }
到此整个Loader基础使用就介绍完了,关于Loader的高级功能,譬如自定义Loader等内容这里先不贴代码说明,因为在这里一下子说完都会觉得蒙圈,而且接受难度也比较大,所以我们在上面这些基础铺垫之后乘热先来源码浅析,有了源码浅析把持住全局结构后再去用Loader的高级用法就会觉得得心应手许多。
和上面的基本使用介绍一样,关于Loader的源码浅析过程会涉及到Activity、Fragment、LoaderManager、Loader、AsyncLoader、CursorLoader等类。所以我们分析的过程还是和以前一样,依据使用顺序进行分析。
我们在分析之前先来看一个Loader框架概要图,如下:
通过上面图和前面的基础实例你会发现Loader的框架和各个类的职责都很明确。Activity和Fragment管理LoaderManager,LoaderManager管理Loader,Loader得到数据后触发在LoaderManager中实现的Loader的callback接口,LoaderManager在接收到Loader的callback回传调运时触发我们Activity或Fragment中实现的LoaderManager回调callback接口,就这样就实现了Loader的所有功能,而我们平时写代码一般只用关心LoaderManager的callback实现即可;对于自定义Loader可能还需要关心AsyncTaskLoader子类的实现。
首先我们都知道,在使用Loader的第一步就是在Activity或者Fragment中获取LoaderManager实例,所以我们先来看下Activity和Fragment是如何管理这些LoaderManager的。
先来看看Fragment中的LoaderManager,如下:
final class FragmentState implements Parcelable { ...... LoaderManagerImpl mLoaderManager; boolean mLoadersStarted; boolean mCheckedForLoaderManager; ...... //fragment中获取LoaderManager办法 public LoaderManager getLoaderManager() { //可以看见,一个Fragment只有一个LoaderManager if (mLoaderManager != null) { return mLoaderManager; } if (mActivity == null) { throw new IllegalStateException("Fragment " + this + " not attached to Activity"); } mCheckedForLoaderManager = true; //从Activity中获取LoaderManager,传入的mWho为当前Fragment的识别key,然后create传入true表示创建!!!!!! mLoaderManager = mActivity.getLoaderManager(mWho, mLoadersStarted, true); return mLoaderManager; } public void onStart() { mCalled = true; if (!mLoadersStarted) { mLoadersStarted = true; if (!mCheckedForLoaderManager) { mCheckedForLoaderManager = true; //假如还没调运过getLoaderManager,那就尝试获取LoaderManager,传入的create为false!!!!! mLoaderManager = mActivity.getLoaderManager(mWho, mLoadersStarted, false); } //生命周期依附上LoaderManager if (mLoaderManager != null) { mLoaderManager.doStart(); } } } public void onDestroy() { mCalled = true; if (!mCheckedForLoaderManager) { mCheckedForLoaderManager = true; //假如还没调运过getLoaderManager,那就尝试获取LoaderManager,传入的create为false!!!!! mLoaderManager = mActivity.getLoaderManager(mWho, mLoadersStarted, false); } //生命周期依附上LoaderManager if (mLoaderManager != null) { mLoaderManager.doDestroy(); } } void performStart() { ...... mCalled = false; onStart(); ...... //生命周期依附上LoaderManager if (mLoaderManager != null) { mLoaderManager.doReportStart(); } } void performStop() { ...... mCalled = false; onStop(); ...... if (mLoadersStarted) { mLoadersStarted = false; if (!mCheckedForLoaderManager) { mCheckedForLoaderManager = true; //假如还没调运过getLoaderManager,那就尝试获取LoaderManager,传入的create为false!!!!! mLoaderManager = mActivity.getLoaderManager(mWho, mLoadersStarted, false); } if (mLoaderManager != null) { //生命周期依附上LoaderManager if (mActivity == null || !mActivity.mChangingConfigurations) { mLoaderManager.doStop(); } else { mLoaderManager.doRetain(); } } } } void performDestroyView() { ...... mCalled = false; onDestroyView(); ...... //生命周期依附上LoaderManager if (mLoaderManager != null) { mLoaderManager.doReportNextStart(); } } }
从上面可以看出,Fragment在其生命周期内会控制LoaderManager(LoaderManager其实控制了Loader)的doStart、doDestroy等方法,也就是说我们在Fragment中只管通过getLoaderManager方法来获取LoaderManager实例,然后使用就行,别的Fragment都会帮我们处理OK的。
接下来看看Activity中的LoaderManager,如下:
public class Activity extends ContextThemeWrapper implements ... { //mAllLoaderManagers保存了Activity与Fragment的所有LoaderManager ArrayMap<String, LoaderManagerImpl> mAllLoaderManagers; LoaderManagerImpl mLoaderManager; ...... //Activity中获取LoaderManager实例的方法 public LoaderManager getLoaderManager() { //可以看见,一个Activity只有一个LoaderManager if (mLoaderManager != null) { return mLoaderManager; } mCheckedForLoaderManager = true; //咦?这不就是上面Fragment的getLoaderManager中调运的那个activity中的getLoaderManager吗,只是和这里的参数不一样而已 mLoaderManager = getLoaderManager("(root)", mLoadersStarted, true); return mLoaderManager; } //Activity与Fragment获取LoaderManager实例的真正方法!! LoaderManagerImpl getLoaderManager(String who, boolean started, boolean create) { //可见一个Activity维护一个mAllLoaderManagers的MAP if (mAllLoaderManagers == null) { mAllLoaderManagers = new ArrayMap<String, LoaderManagerImpl>(); } //尝试从缓存mAllLoaderManagers的MAP中获取已经实例化的LoaderManager实例 LoaderManagerImpl lm = mAllLoaderManagers.get(who); if (lm == null) { if (create) { //假如没有找到并且需要实例化create(切记这个create参数是很重要的),就调运LoaderManagerImpl构造方法实例化一个LoaderManager对象,然后存入缓存mAllLoaderManagers的MAP中 lm = new LoaderManagerImpl(who, this, started); mAllLoaderManagers.put(who, lm); } } else { lm.updateActivity(this); } return lm; } void invalidateFragment(String who) { if (mAllLoaderManagers != null) { LoaderManagerImpl lm = mAllLoaderManagers.get(who); if (lm != null && !lm.mRetaining) { //生命周期依附上LoaderManager lm.doDestroy(); mAllLoaderManagers.remove(who); } } } final void performStop() { if (mLoadersStarted) { mLoadersStarted = false; //生命周期依附上LoaderManager if (mLoaderManager != null) { //mChangingConfigurations表示假如当前发生了配置变化则为true,否则为false!!!!!!!重点,Loader特性之一 if (!mChangingConfigurations) { //当前Activity的stop不是由配置变化引起则直接调用LoaderManager的doStop()方法!!!!!! mLoaderManager.doStop(); } else { //当前Activity配置变化,所以需要保存当前的loaderManager,在Activity恢复时恢复这个LoaderManager!!!!!! mLoaderManager.doRetain(); } } } ...... } final void performDestroy() { ...... onDestroy(); //生命周期依附上LoaderManager if (mLoaderManager != null) { mLoaderManager.doDestroy(); } ...... } protected void onCreate(@Nullable Bundle savedInstanceState) { if (mLastNonConfigurationInstances != null) { //从mLastNonConfigurationInstances中恢复mAllLoaderManagers(mLastNonConfigurationInstances是从onAttach中恢复的),Activity配置变化时会走这里!!!! mAllLoaderManagers = mLastNonConfigurationInstances.loaders; } ...... mCalled = true; } final void performStart() { ...... if (mAllLoaderManagers != null) { final int N = mAllLoaderManagers.size(); LoaderManagerImpl loaders[] = new LoaderManagerImpl[N]; for (int i=N-1; i>=0; i--) { loaders[i] = mAllLoaderManagers.valueAt(i); } //生命周期依附上LoaderManager for (int i=0; i<N; i++) { LoaderManagerImpl lm = loaders[i]; //调用LoaderManager.finishRetain()以及doReportStart()方法来恢复LoaderManager的状态!!!!! lm.finishRetain(); lm.doReportStart(); } } mActivityTransitionState.enterReady(this); } //该方法会被ActivityThread类调用,且调运时机早于performDestroy()方法!!!!!! NonConfigurationInstances retainNonConfigurationInstances() { ...... NonConfigurationInstances nci = new NonConfigurationInstances(); ...... //配置变化时保存mAllLoaderManagers!!!!!! nci.loaders = mAllLoaderManagers; return nci; } }
通过上面的分析可以发现,Activity其实真正的管理了Activity及Fragment的LoaderManager(Fragment也会管理一部分自己LoaderManager的周期),而LoaderManager又管理了Loader,可以发现他们各自的管理范围都是十分的清晰明了的。
上面分析Activity及Fragment中获取LoaderManager实例时已经知道,我们获取的LoaderManager实例其实就是LoaderManagerImpl对象,而LoaderManagerImpl又是LoaderManager类的子类,所以接下来我们来分析这两个父子类。
先看下抽象父类LoaderManager,如下:
public abstract class LoaderManager { //LoaderManager的回调接口定义 public interface LoaderCallbacks<D> { public Loader<D> onCreateLoader(int id, Bundle args); public void onLoadFinished(Loader<D> loader, D data); public void onLoaderReset(Loader<D> loader); } //下面这些方法没必要再细说了,上面介绍过的 public abstract <D> Loader<D> initLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<D> callback); public abstract <D> Loader<D> restartLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<D> callback); //会触发回调的onLoaderReset方法 public abstract void destroyLoader(int id); public abstract <D> Loader<D> getLoader(int id); public abstract void dump(String prefix, FileDescriptor fd, PrintWriter writer, String[] args); public static void enableDebugLogging(boolean enabled) { LoaderManagerImpl.DEBUG = enabled; } }
可以看见LoaderManager抽象类只是定义了一些规范接口而已,那么接着我们看下抽象类LoaderManager的实现类LoaderManagerImpl,如下:
class LoaderManagerImpl extends LoaderManager { static final String TAG = "LoaderManager"; static boolean DEBUG = false; //保存当前存活的Loader final SparseArray<LoaderInfo> mLoaders = new SparseArray<LoaderInfo>(0); //保存已经运行完的Loader final SparseArray<LoaderInfo> mInactiveLoaders = new SparseArray<LoaderInfo>(0); final String mWho; Activity mActivity; boolean mStarted; boolean mRetaining; boolean mRetainingStarted; //是否正在创建Loader,多线程中同时调运创建会导致异常 boolean mCreatingLoader; //Loader的封装类 final class LoaderInfo implements Loader.OnLoadCompleteListener<Object>, Loader.OnLoadCanceledListener<Object> { final int mId; final Bundle mArgs; LoaderManager.LoaderCallbacks<Object> mCallbacks; Loader<Object> mLoader; boolean mHaveData; boolean mDeliveredData; Object mData; boolean mStarted; //mRetaining标记Activity配置变化时保持当前Loader,不用销毁;和上面分析Activity的LoaderManager的retainNonConfigurationInstances方法关联!!!!!! boolean mRetaining; boolean mRetainingStarted; boolean mReportNextStart; boolean mDestroyed; boolean mListenerRegistered; LoaderInfo mPendingLoader; //LoaderInfo构造方法 public LoaderInfo(int id, Bundle args, LoaderManager.LoaderCallbacks<Object> callbacks) { mId = id; mArgs = args; mCallbacks = callbacks; } //启动一个Loader void start() { //配置改变恢复则不用启动,用原来的 if (mRetaining && mRetainingStarted) { mStarted = true; return; } //假如已经启动,则不用再restart了 if (mStarted) { return; } mStarted = true; //假如当前封装中mLoader为空并且通过构造方法的mCallbacks不为空则回调onCreateLoader方法创建Loader if (mLoader == null && mCallbacks != null) { mLoader = mCallbacks.onCreateLoader(mId, mArgs); } if (mLoader != null) { if (mLoader.getClass().isMemberClass() && !Modifier.isStatic(mLoader.getClass().getModifiers())) { //假如当前创建的Loader对象是一个非静态内部类则抛异常!!!!!! throw new IllegalArgumentException( "Object returned from onCreateLoader must not be a non-static inner member class: " + mLoader); } if (!mListenerRegistered) { //注册Loader的监听方法 mLoader.registerListener(mId, this); mLoader.registerOnLoadCanceledListener(this); mListenerRegistered = true; } //调运Loader的startLoading方法 mLoader.startLoading(); } } //Activity的配置改变时进行标志位的设置,以便可以保存,配合上面Activity的分析!!!!!! void retain() { mRetaining = true; ...... } //Activity配置变化后重启后假如有数据则通知回调方法,配合上面Activity的分析!!!!!! void finishRetain() { ...... if (mStarted && mHaveData && !mReportNextStart) { callOnLoadFinished(mLoader, mData); } } //配合上面Activity的分析!!!!!! void reportStart() { ...... } //停止Loader void stop() { mStarted = false; if (!mRetaining) { //假如不是Activity配置变化,即不用保存则注销掉这些回调 if (mLoader != null && mListenerRegistered) { ...... } } } //取消掉Loader void cancel() { ...... } //销毁掉Loader void destroy() { ...... if (mCallbacks != null && mLoader != null && mHaveData && needReset) { ...... try { //在destroy时假如有数据存在则调用callback的onLoaderReset方法!!!!!! mCallbacks.onLoaderReset(mLoader); } finally { ...... } } ...... if (mLoader != null) { //注销监听方法 if (mListenerRegistered) { ...... } //close Cursor等重置操作 mLoader.reset(); } if (mPendingLoader != null) { mPendingLoader.destroy(); } } //Loader被取消时回调该方法 @Override public void onLoadCanceled(Loader<Object> loader) { ...... LoaderInfo pending = mPendingLoader; //执行最新的Loader if (pending != null) { mPendingLoader = null; mLoaders.put(mId, null); destroy(); installLoader(pending); } } //加载完成时回调 @Override public void onLoadComplete(Loader<Object> loader, Object data) { ...... //执行最新的Loader if (pending != null) { mPendingLoader = null; mLoaders.put(mId, null); destroy(); installLoader(pending); return; } if (mData != data || !mHaveData) { mData = data; mHaveData = true; if (mStarted) { callOnLoadFinished(loader, data); } } ...... } //调用onLoadFinished void callOnLoadFinished(Loader<Object> loader, Object data) { if (mCallbacks != null) { ...... try { //回调onLoadFinished方法 mCallbacks.onLoadFinished(loader, data); } finally { ...... } mDeliveredData = true; } } } //!!!!!!真正LoaderManagerImpl的构造方法 LoaderManagerImpl(String who, Activity activity, boolean started) { mWho = who; mActivity = activity; mStarted = started; } //更新当前Activity引用 void updateActivity(Activity activity) { mActivity = activity; } //私有的创建Loader方法 private LoaderInfo createLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<Object> callback) { LoaderInfo info = new LoaderInfo(id, args, (LoaderManager.LoaderCallbacks<Object>)callback); //回调callback的onCreateLoader方法得到Loader对象 Loader<Object> loader = callback.onCreateLoader(id, args); //把得到的Loader对象包装成LoaderInfo对象 info.mLoader = (Loader<Object>)loader; return info; } //包装了创建Loader与install方法,并将mCreatingLoader标记置位 private LoaderInfo createAndInstallLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<Object> callback) { try { mCreatingLoader = true; //调运上面的私有创建方法创建LoaderInfo对象 LoaderInfo info = createLoader(id, args, callback); //把创建的LoaderInfo对象传入installLoader方法 installLoader(info); return info; } finally { mCreatingLoader = false; } } void installLoader(LoaderInfo info) { //将创建的LoaderInfo对象存入mLoaders的Map中 mLoaders.put(info.mId, info); if (mStarted) { //假如Activity已经started,则启动LoaderInfo的start方法 info.start(); } } //public的方法,创建一个Loader,前面介绍过的 @SuppressWarnings("unchecked") public <D> Loader<D> initLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<D> callback) { //假如多线程中正在有创建的则抛出异常(写代码要注意这种情况,尤其是跑Monkey容易抛出,解决办法就是保证都在统一线程中执行!!!!!!) if (mCreatingLoader) { throw new IllegalStateException("Called while creating a loader"); } //从现有的Map中尝试获取指定ID的LoaderInfo对象 LoaderInfo info = mLoaders.get(id); if (info == null) { //发现不存在就调运上面的createAndInstallLoader创建一个 info = createAndInstallLoader(id, args, (LoaderManager.LoaderCallbacks<Object>)callback); } else { //否则还用当前的Loader,只是重新赋值了callBack而已 info.mCallbacks = (LoaderManager.LoaderCallbacks<Object>)callback; } if (info.mHaveData && mStarted) { //已经有数据,直接调运LoaderInfo的callOnLoadFinished info.callOnLoadFinished(info.mLoader, info.mData); } //返回Loader对象 return (Loader<D>)info.mLoader; } //重新创造Loader,前面介绍过的 @SuppressWarnings("unchecked") public <D> Loader<D> restartLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<D> callback) { if (mCreatingLoader) { //假如多线程中正在有创建的则抛出异常(写代码要注意这种情况,尤其是跑Monkey容易抛出,解决办法就是保证都在统一线程中执行!!!!!!) throw new IllegalStateException("Called while creating a loader"); } LoaderInfo info = mLoaders.get(id); if (info != null) { LoaderInfo inactive = mInactiveLoaders.get(id); if (inactive != null) { if (info.mHaveData) { //发现是已经运行完的Loader且已经存在的Loader有数据则destroy掉运行完的Loader inactive.mDeliveredData = false; inactive.destroy(); info.mLoader.abandon(); mInactiveLoaders.put(id, info); } else { if (!info.mStarted) { //有相同id的Loader还没start则destory掉 mLoaders.put(id, null); info.destroy(); } else { //有一个相同id的Loader正在加载数据,但是还没加载完,调用它的cancel()方法通知取消加载 info.cancel(); if (info.mPendingLoader != null) { info.mPendingLoader.destroy(); info.mPendingLoader = null; } //创建一个指定id的Loader同时赋给mPendingLoader,因为这个时候已经有一个Loader正在加载数据,而且我们已经调用了其cancel()方法来通知取消加载 info.mPendingLoader = createLoader(id, args, (LoaderManager.LoaderCallbacks<Object>)callback); //返回创建的Loader return (Loader<D>)info.mPendingLoader.mLoader; } } } else { //终止已存在的Loader info.mLoader.abandon(); mInactiveLoaders.put(id, info); } } //重新创建Loader返回 info = createAndInstallLoader(id, args, (LoaderManager.LoaderCallbacks<Object>)callback); return (Loader<D>)info.mLoader; } //销毁指定id的Loader public void destroyLoader(int id) { if (mCreatingLoader) { throw new IllegalStateException("Called while creating a loader"); } //不解释,单纯的destory int idx = mLoaders.indexOfKey(id); if (idx >= 0) { LoaderInfo info = mLoaders.valueAt(idx); mLoaders.removeAt(idx); info.destroy(); } idx = mInactiveLoaders.indexOfKey(id); if (idx >= 0) { LoaderInfo info = mInactiveLoaders.valueAt(idx); mInactiveLoaders.removeAt(idx); info.destroy(); } ...... } //获取指定id的Loader对象 @SuppressWarnings("unchecked") public <D> Loader<D> getLoader(int id) { if (mCreatingLoader) { throw new IllegalStateException("Called while creating a loader"); } //优先获取LoaderInfo中的mPendingLoader LoaderInfo loaderInfo = mLoaders.get(id); if (loaderInfo != null) { if (loaderInfo.mPendingLoader != null) { return (Loader<D>)loaderInfo.mPendingLoader.mLoader; } return (Loader<D>)loaderInfo.mLoader; } return null; } ...... }
我勒个去!好长,好累!通过上面粗略的分析你会发现和我们上面基础实例介绍LoaderManager的方法时描述的一样,每个方法都有自己的特点,发挥着各自的作用,LoaderManager的实质是将Loader对象转换为LoaderInfo来进行管理,也就是管理了所有的Loader对象。
上面分析了Activity及Fragment管理了LoaderManager的相关方法,LoaderManager管理了Loader的相关方法,那么接下来我们就来看看这个被管理的终极目标Loader是咋回事,还有他的子类咋回事。
先来看看我画的一张关系图,如下:
我去,这图现在看可能有些吓人,我们还是先来慢慢分析一下再说吧。
我们先来看看这个Loader基类吧,该类核心方法及内部类结构图如下:
代码分析如下:
public class Loader<D> { int mId; OnLoadCompleteListener<D> mListener; OnLoadCanceledListener<D> mOnLoadCanceledListener; Context mContext; boolean mStarted = false; boolean mAbandoned = false; boolean mReset = true; boolean mContentChanged = false; boolean mProcessingChange = false; //数据源变化监听器(观察者模式),实现了ContentObserver类 public final class ForceLoadContentObserver extends ContentObserver { public ForceLoadContentObserver() { super(new Handler()); } @Override public boolean deliverSelfNotifications() { return true; } @Override public void onChange(boolean selfChange) { //实质是调运Loader的forceLoad方法 onContentChanged(); } } //Loader加载完成接口,当加载完成时Loader通知loaderManager,loaderManager再回调我们initLoader方法的callback public interface OnLoadCompleteListener<D> { public void onLoadComplete(Loader<D> loader, D data); } //LoaderManager中监听cancel,同上类似 public interface OnLoadCanceledListener<D> { public void onLoadCanceled(Loader<D> loader); } //构造方法 public Loader(Context context) { //mContext持有Application的Context,防止泄露内存等 mContext = context.getApplicationContext(); } //加载完成时回调传递加载数据结果,实质是对OnLoadCompleteListener接口方法的封装 public void deliverResult(D data) { if (mListener != null) { mListener.onLoadComplete(this, data); } } //类似同上,对OnLoadCanceledListener的方法的封装 public void deliverCancellation() { if (mOnLoadCanceledListener != null) { mOnLoadCanceledListener.onLoadCanceled(this); } } public Context getContext() { return mContext; } public int getId() { return mId; } public void registerListener(int id, OnLoadCompleteListener<D> listener) { mListener = listener; mId = id; } public void unregisterListener(OnLoadCompleteListener<D> listener) { mListener = null; } public void registerOnLoadCanceledListener(OnLoadCanceledListener<D> listener) { mOnLoadCanceledListener = listener; } public void unregisterOnLoadCanceledListener(OnLoadCanceledListener<D> listener) { mOnLoadCanceledListener = null; } public boolean isStarted() { return mStarted; } public boolean isAbandoned() { return mAbandoned; } public boolean isReset() { return mReset; } //开始加载数据时LoaderManager会调用该方法 public final void startLoading() { //设置标记 mStarted = true; mReset = false; mAbandoned = false; onStartLoading(); } //真正开始加载数据的地方******空方法,子类实现!!!!!! protected void onStartLoading() { } //取消Loader的方法 public boolean cancelLoad() { return onCancelLoad(); } //真正取消的地方******,子类实现!!!!!!return false表示取消失败(因为已完成或未开始) protected boolean onCancelLoad() { return false; } //强制重新Loader,放弃旧数据 public void forceLoad() { onForceLoad(); } //真正重新Loader的地方******空方法,子类实现!!!!!! protected void onForceLoad() { } //同上 public void stopLoading() { mStarted = false; onStopLoading(); } protected void onStopLoading() { } //同上 public void abandon() { mAbandoned = true; onAbandon(); } protected void onAbandon() { } //同上 public void reset() { onReset(); mReset = true; mStarted = false; mAbandoned = false; mContentChanged = false; mProcessingChange = false; } protected void onReset() { } //Loader数据变化的一些标记处理 public boolean takeContentChanged() { boolean res = mContentChanged; mContentChanged = false; mProcessingChange |= res; return res; } public void commitContentChanged() { mProcessingChange = false; } public void rollbackContentChanged() { if (mProcessingChange) { mContentChanged = true; } } //上面ForceLoadContentObserver内部类的onChange方法调运 public void onContentChanged() { if (mStarted) { forceLoad(); } else { mContentChanged = true; } } //一些方便调试的方法 public String dataToString(D data) public String toString() public void dump(String prefix, FileDescriptor fd, PrintWriter writer, String[] args) }
通过上面粗略的分析可以发现,Loader基类无非也就是一个方法接口的定义类,组织预留了一些方法供LoaderManager去调运处理,同时需要子类实现其提供的一些onXXX方法,以便LoaderManager调运Loader的方法时可以触发Loader子类的实现逻辑。
上面既然说了Loader类的作用主要是规定接口,同时供LoaderManager管理,那LoaderManager管理的Loader自然需要做一些事情,也就是说我们需要继承Loader实现一些逻辑操作。然而好在系统API已经帮我们实现了一些简单的封装实现,我们这里就先来看下Loader的直接子类AsyncTaskLoader吧,先来看下该抽象子类的方法及内部类粗略图,如下:
代码分析如下:
public abstract class AsyncTaskLoader<D> extends Loader<D> { static final String TAG = "AsyncTaskLoader"; static final boolean DEBUG = false; //LoadTask内部类是对AsyncTask的封装,实现了Runnable接口 final class LoadTask extends AsyncTask<Void, Void, D> implements Runnable { ...... @Override protected D doInBackground(Void... params) { try { //AsyncTask的子线程中执行AsyncTaskLoader的onLoadInBackground方法!!!!重点 D data = AsyncTaskLoader.this.onLoadInBackground(); //把执行结果数据D返回到UI线程 return data; } catch (OperationCanceledException ex) { if (!isCancelled()) { throw ex; } return null; } } /* Runs on the UI thread */ @Override protected void onPostExecute(D data) { //AsyncTask子线程执行完毕后回调AsyncTaskLoader的dispatchOnLoadComplete方法 AsyncTaskLoader.this.dispatchOnLoadComplete(this, data); } /* Runs on the UI thread */ @Override protected void onCancelled(D data) { //取消AsyncTask时调运 AsyncTaskLoader.this.dispatchOnCancelled(this, data); } //Runnable的实现方法 @Override public void run() { waiting = false; AsyncTaskLoader.this.executePendingTask(); } ...... } private final Executor mExecutor; volatile LoadTask mTask; volatile LoadTask mCancellingTask; long mUpdateThrottle; long mLastLoadCompleteTime = -10000; Handler mHandler; //public构造方法 public AsyncTaskLoader(Context context) { this(context, AsyncTask.THREAD_POOL_EXECUTOR); } /** {@hide} 无法被外部调运的构造方法 */ public AsyncTaskLoader(Context context, Executor executor) { super(context); mExecutor = executor; } public void setUpdateThrottle(long delayMS) { mUpdateThrottle = delayMS; if (delayMS != 0) { mHandler = new Handler(); } } @Override protected void onForceLoad() { super.onForceLoad(); //取消当前的Loader cancelLoad(); //新建task并执行 mTask = new LoadTask(); executePendingTask(); } @Override protected boolean onCancelLoad() { ...... } public void onCanceled(D data) { } //LoadTask的Runnable方法run中执行 void executePendingTask() { if (mCancellingTask == null && mTask != null) { if (mTask.waiting) { mTask.waiting = false; mHandler.removeCallbacks(mTask); } if (mUpdateThrottle > 0) { long now = SystemClock.uptimeMillis(); if (now < (mLastLoadCompleteTime+mUpdateThrottle)) { // Not yet time to do another load. mTask.waiting = true; mHandler.postAtTime(mTask, mLastLoadCompleteTime+mUpdateThrottle); return; } } //真正的触发执行AsyncTask方法 mTask.executeOnExecutor(mExecutor, (Void[]) null); } } void dispatchOnCancelled(LoadTask task, D data) { onCanceled(data); if (mCancellingTask == task) { rollbackContentChanged(); mLastLoadCompleteTime = SystemClock.uptimeMillis(); mCancellingTask = null; //触发Loader的接口方法onLoadCanceled,在LoaderManager中实现 deliverCancellation(); executePendingTask(); } } void dispatchOnLoadComplete(LoadTask task, D data) { if (mTask != task) { dispatchOnCancelled(task, data); } else { if (isAbandoned()) { // This cursor has been abandoned; just cancel the new data. onCanceled(data); } else { commitContentChanged(); mLastLoadCompleteTime = SystemClock.uptimeMillis(); mTask = null; //触发Loader的接口方法onLoadComplete,在LoaderManager中实现 deliverResult(data); } } } //需要子类实现!!!!!在子线程中执行 public abstract D loadInBackground(); //LoadTask(AsyncTask的子线程中回调)中调运 protected D onLoadInBackground() { return loadInBackground(); } //LoadTask(AsyncTask的onCancelLoad中回调)调运 public void cancelLoadInBackground() { } public boolean isLoadInBackgroundCanceled() { return mCancellingTask != null; } //锁标记处理 public void waitForLoader() { LoadTask task = mTask; if (task != null) { task.waitForLoader(); } } }
可以看见上面继承Loader的AsyncTaskLoader其实质是提供了一个基于AsyncTask工作机制的Loader(子类LoadTask继承AsyncTask<Void, Void, D>
,并且实现了Runable接口,功能十分强大。),但是不可直接用,因为其为abstract抽象类,所以我们需要继承实现它才可以使用,然而好在系统API已经帮我们提供了他现成的子类CursorLoader,但CursorLoader同时也限制了Loader的泛型数据为Cursor类型。当然了,我们假如想要Loader自己的类型数据那也很简单—继承实现AsyncTaskLoader即可,后面会给出例子的。
有了上面继承自Loader的抽象AsyncTaskLoader,接下来我们就来看看SDK为我们提供的抽象AsyncTaskLoader实现类CursorLoader,我们先来粗略看看该类的方法图,如下:
具体代码分析如下:
//继承自AsyncTaskLoader,数据类型为Cursor的Loader异步加载实现类 public class CursorLoader extends AsyncTaskLoader<Cursor> { //Cursor的子类ForceLoadContentObserver final ForceLoadContentObserver mObserver; Uri mUri; String[] mProjection; String mSelection; String[] mSelectionArgs; String mSortOrder; Cursor mCursor; CancellationSignal mCancellationSignal; /* Runs on a worker thread 最核心的实现方法,在这里查询获取数据 */ @Override public Cursor loadInBackground() { synchronized (this) { if (isLoadInBackgroundCanceled()) { throw new OperationCanceledException(); } mCancellationSignal = new CancellationSignal(); } try { //不过多解释,耗时的查询操作 Cursor cursor = getContext().getContentResolver().query(mUri, mProjection, mSelection, mSelectionArgs, mSortOrder, mCancellationSignal); if (cursor != null) { try { // Ensure the cursor window is filled. cursor.getCount(); //给Cursor设置观察者;ContentProvider通知Cursor的观察者数据发生了改变,Cursor通知CursorLoader的观察者数据发生了改变,CursorLoader通过ContentProvider重新加载新的数据 cursor.registerContentObserver(mObserver); } catch (RuntimeException ex) { cursor.close(); throw ex; } } return cursor; } finally { synchronized (this) { mCancellationSignal = null; } } } @Override public void cancelLoadInBackground() { super.cancelLoadInBackground(); synchronized (this) { if (mCancellationSignal != null) { mCancellationSignal.cancel(); } } } /* Runs on the UI thread */ @Override public void deliverResult(Cursor cursor) { if (isReset()) { // An async query came in while the loader is stopped if (cursor != null) { cursor.close(); } return; } Cursor oldCursor = mCursor; mCursor = cursor; if (isStarted()) { super.deliverResult(cursor); } if (oldCursor != null && oldCursor != cursor && !oldCursor.isClosed()) { oldCursor.close(); } } public CursorLoader(Context context) { super(context); mObserver = new ForceLoadContentObserver(); } public CursorLoader(Context context, Uri uri, String[] projection, String selection, String[] selectionArgs, String sortOrder) { super(context); //新建一个当前类(Loader)的内部类对象,数据库变化时调运ForceLoadContentObserver的onChange方法,onChange调运Loader的onContentChanged方法,onContentChanged调运Loader的forceLoad方法 mObserver = new ForceLoadContentObserver(); mUri = uri; mProjection = projection; mSelection = selection; mSelectionArgs = selectionArgs; mSortOrder = sortOrder; } @Override protected void onStartLoading() { if (mCursor != null) { deliverResult(mCursor); } if (takeContentChanged() || mCursor == null) { forceLoad(); } } @Override protected void onStopLoading() { // Attempt to cancel the current load task if possible. cancelLoad(); } @Override public void onCanceled(Cursor cursor) { if (cursor != null && !cursor.isClosed()) { cursor.close(); } } @Override protected void onReset() { super.onReset(); // Ensure the loader is stopped onStopLoading(); if (mCursor != null && !mCursor.isClosed()) { mCursor.close(); } mCursor = null; } public Uri getUri() { return mUri; } public void setUri(Uri uri) { mUri = uri; } public String[] getProjection() { return mProjection; } public void setProjection(String[] projection) { mProjection = projection; } public String getSelection() { return mSelection; } public void setSelection(String selection) { mSelection = selection; } public String[] getSelectionArgs() { return mSelectionArgs; } public void setSelectionArgs(String[] selectionArgs) { mSelectionArgs = selectionArgs; } public String getSortOrder() { return mSortOrder; } public void setSortOrder(String sortOrder) { mSortOrder = sortOrder; } }
可以发现,CursorLoader的封装大大简化了应用开发者代码的复杂度;它完全就是一个异步的数据库查询瑞士军刀,没有啥特别需要分析的地方,所以不再过多说明。
通过上面我们的源码分析和分析前那副图可以总结如下结论:
一次完整的数据加载流程为Activity调用LoaderManager的doStart()方法,然后LoaderManager调用Loader的startLoading()方法,然后Loader调运AsyncTaskLoader的doingBackground()方法进行耗时数据加载,然后AsyncTaskLoader回调LoaderManager的complete数据加载完成方法,接着LoaderManager回调我们在Activity中实现的callback中的onLoadFinish()方法。 Acivity和Fragment的生命周期主动管理了LoaderManager,每个Activity用一个ArrayMap的mAllLoaderManager来保存当前Activity及其附属Frament的唯一LoaderManager;在Activity配置发生变化时,Activity在destory前会保存mAllLoaderManager,当Activity再重新创建时,会在Activity的onAttcach()、onCreate()、performStart()方法中恢复mAllLoaderManager。 LoaderManager给Activity提供了管理自己的一些方法;同时主动管理了对应的Loader,它把每一个Loader封装为LoadInfo对象,同时它负责主动调运管理Loader的startLoading()、stopLoading()、,forceLoad()等方法。 由于整个Activity和Fragment主动管理了Loader,所以关于Loader的释放(譬如CursorLoader的Cursor关闭等)不需要我们人为处理,Loader框架会帮我们很好的处理的;同时特别注意,对于CursorLoader,当我们数据源发生变化时Loader框架会通过ContentObserver调用onContentChanged的forceLoad方法重新请求数据进行回调刷新。好了,至此你会发现Loader真的很牛叉,No!应该是Google的工程师真的很牛叉,架构真的很赞,值得推荐。
上面对于Loader的基础使用及源码框架都进行了简单分析,有了上面的铺垫我们再回过头来看看我们开发中的一些高级技巧,通过这些高级技巧不仅是对前面源码分析的实例验证,也是对自己知识的积累。
在我们使用CurSorLoader时大家都会考虑一种情况的处理—–当数据库发生变化时如何自动刷新当前UI。呵呵,我们先来说说这个原理,数据库在数据改变时通过ContentPorvider和ContentResolver发出通知,接着ContentProvider通知Cursor的观察者数据发生了变化,然后Cursor通知CursorLoader的观察者数据发生了变化,接着CursorLoader通过ContentProvider加载新数据,完事调用CursorAdapter的changeCursor()用新数据替换旧数据显示。
这个过程具体的实现步骤如下:
对获取的Cursor数据设置需要监听的URI(即,在ContentProvider的query()方法或者Loader的loadingBackground()方法中调用Cursor的setNotificationUri()方法); 在ContentProvider的insert()、update()、delete()等方法中调用ContentResolver的notifyChange()方法;通过上面两步我们就能享受CurSorLoader的自动数据刷新功能了;可以发现,所谓的CurSorLoader自动刷新无非就是观察者模式的框架而已,所以不再过多说明。
特别注意:
有些人觉得为了方便可能会将上面第一步对于Cursor设置监听直接写在了ContentProvider的query()方法中,如下:
@Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs,String sortOrder) { SQLiteDatabase database = sqLiteOpenHelper.getReadableDatabase(); Cursor cursor = database.query(EmailContent.CONTACT_TABLE, projection, selection,selectionArgs, null, null, sortOrder); //设置NotificationUri监听 cursor.setNotificationUri(contentResolver, EmailContent.MESSAGE); return cursor; }
这里要提醒的是,这种写法在某些场合下是不值得推荐的(譬如大规模上千次并发平凡的调运query操作场合),因为效率极低,他会频繁的通过Binder进行通信,导致system_server不停的调运GC操作,以至于会使系统卡顿。
PS:因为我以前跳过一次这个坑,平时使用应用没啥问题,但是当进行压力测试时却发现LogCat一直在不停的打印GC,同时导致当前系统卡顿,杀掉应用后系统就不卡了,所以基本怀疑问题就出在了应用中,于是通过很多办法去查找(譬如dempsys content去查看个数),最终发现罪魁祸首是这个监听频繁调运导致的,随将其挪到loadingBackground中不再卡顿。
我们目前的项目其实都使用了ContentPorvider实现,所以就是上面讲的那些情况。但是你一定会问,假如我们应用的数据不用于应用间共享,使用ContentProvider那得多麻烦啊?我先告诉你,是很麻烦,但是Android提供的CursorLoader的API必须使用ContentProvider才能实现数据加载和自动刷新。
这时候你指定会说,那还说个屁!哎,别急,你看看下面这段代码是否会有所感触呢,如下:
public NoProviderLoader extends AsyncTaskLoader { ...... ForceLoadContentObserver mObserver = new ForceLoadContentObserver(); ...... @Override public Cursor loadInBackground() { SQLiteDatabase database = sqLiteOpenHelper.getReadableDatabase(); Cursor cursor = database.query(table, columns, selection, selectionArgs, groupBy, having, orderBy); if (cursor != null) { //最重要的两行代码!!!!!! cursor.registerContentObserver(mObserver);//给Cursor设置观察者 cursor.setNotificationUri(getContext().getContentResolver(), otificationUri);//给Cursor设置要观察的URI } return cursor; } ...... }
咦?是不是上面代码很奇怪,异步操作的方法中没有使用ContentProvider,而是直接读取了数据库。握草!这不就是我们刚刚想要的需求么,它没有使用ContentProvider提供Cursor数据,同时实现了数据变化自动更新功能。
简单解释下上面代码的原理吧,我们自定义的NoProviderLoader中定义的ForceLoadContentObserver是Loader的一个内部类,上面源码分析已经解释过了,当数据变化时会调运该类的onChange()方法,实质是调运了Loader的forceLoad()方法,所以能够自动刷新,不多解释了。
可能看到这里你更加会举一反三的反驳一句了,上面搞了半天都是和数据库Cursor相关的东东,难道Loader就不能异步处理别的数据结构么?答案是能,因为你可能已经注意到了Loader和AsyncTaskLoader都是泛型类;既然这样,那我们找猫画虎一把呗,仿照CursorLoader自定义一个自己的异步加载试试,具体实现如下(哈哈,想了又想,这里还是直接给出官方的自定义AsyncTaskLoader好点,毕竟权威些,详细点我查看官方自定义实现Demo):
官方对于查询已安装App列表的Loader实现,支持新App安装后自动刷新的功能,实现如下:
/** * This class holds the per-item data in our Loader. */ public static class AppEntry { public AppEntry(AppListLoader loader, ApplicationInfo info) { mLoader = loader; mInfo = info; mApkFile = new File(info.sourceDir); } public ApplicationInfo getApplicationInfo() { return mInfo; } public String getLabel() { return mLabel; } public Drawable getIcon() { if (mIcon == null) { if (mApkFile.exists()) { mIcon = mInfo.loadIcon(mLoader.mPm); return mIcon; } else { mMounted = false; } } else if (!mMounted) { // If the app wasn't mounted but is now mounted, reload // its icon. if (mApkFile.exists()) { mMounted = true; mIcon = mInfo.loadIcon(mLoader.mPm); return mIcon; } } else { return mIcon; } return mLoader.getContext().getResources().getDrawable( android.R.drawable.sym_def_app_icon); } @Override public String toString() { return mLabel; } void loadLabel(Context context) { if (mLabel == null || !mMounted) { if (!mApkFile.exists()) { mMounted = false; mLabel = mInfo.packageName; } else { mMounted = true; CharSequence label = mInfo.loadLabel(context.getPackageManager()); mLabel = label != null label.toString() : mInfo.packageName; } } } private final AppListLoader mLoader; private final ApplicationInfo mInfo; private final File mApkFile; private String mLabel; private Drawable mIcon; private boolean mMounted; } /** * Perform alphabetical comparison of application entry objects. */ public static final Comparator<AppEntry> ALPHA_COMPARATOR = new Comparator<AppEntry>() { private final Collator sCollator = Collator.getInstance(); @Override public int compare(AppEntry object1, AppEntry object2) { return sCollator.compare(object1.getLabel(), object2.getLabel()); } }; /** * Helper for determining if the configuration has changed in an interesting * way so we need to rebuild the app list. */ public static class InterestingConfigChanges { final Configuration mLastConfiguration = new Configuration(); int mLastDensity; boolean applyNewConfig(Resources res) { int configChanges = mLastConfiguration.updateFrom(res.getConfiguration()); boolean densityChanged = mLastDensity != res.getDisplayMetrics().densityDpi; if (densityChanged || (configChanges&(ActivityInfo.CONFIG_LOCALE |ActivityInfo.CONFIG_UI_MODE|ActivityInfo.CONFIG_SCREEN_LAYOUT)) != 0) { mLastDensity = res.getDisplayMetrics().densityDpi; return true; } return false; } } /** * Helper class to look for interesting changes to the installed apps * so that the loader can be updated. */ public static class PackageIntentReceiver extends BroadcastReceiver { final AppListLoader mLoader; public PackageIntentReceiver(AppListLoader loader) { mLoader = loader; IntentFilter filter = new IntentFilter(Intent.ACTION_PACKAGE_ADDED); filter.addAction(Intent.ACTION_PACKAGE_REMOVED); filter.addAction(Intent.ACTION_PACKAGE_CHANGED); filter.addDataScheme("package"); mLoader.getContext().registerReceiver(this, filter); // Register for events related to sdcard installation. IntentFilter sdFilter = new IntentFilter(); sdFilter.addAction(Intent.ACTION_EXTERNAL_APPLICATIONS_AVAILABLE); sdFilter.addAction(Intent.ACTION_EXTERNAL_APPLICATIONS_UNAVAILABLE); mLoader.getContext().registerReceiver(this, sdFilter); } @Override public void onReceive(Context context, Intent intent) { // Tell the loader about the change. mLoader.onContentChanged(); } } /** * A custom Loader that loads all of the installed applications. */ public static class AppListLoader extends AsyncTaskLoader<List<AppEntry>> { final InterestingConfigChanges mLastConfig = new InterestingConfigChanges(); final PackageManager mPm; List<AppEntry> mApps; PackageIntentReceiver mPackageObserver; public AppListLoader(Context context) { super(context); // Retrieve the package manager for later use; note we don't // use 'context' directly but instead the save global application // context returned by getContext(). mPm = getContext().getPackageManager(); } /** * This is where the bulk of our work is done. This function is * called in a background thread and should generate a new set of * data to be published by the loader. */ @Override public List<AppEntry> loadInBackground() { // Retrieve all known applications. List<ApplicationInfo> apps = mPm.getInstalledApplications( PackageManager.GET_UNINSTALLED_PACKAGES | PackageManager.GET_DISABLED_COMPONENTS); if (apps == null) { apps = new ArrayList<ApplicationInfo>(); } final Context context = getContext(); // Create corresponding array of entries and load their labels. List<AppEntry> entries = new ArrayList<AppEntry>(apps.size()); for (int i=0; i<apps.size(); i++) { AppEntry entry = new AppEntry(this, apps.get(i)); entry.loadLabel(context); entries.add(entry); } // Sort the list. Collections.sort(entries, ALPHA_COMPARATOR); // Done! return entries; } /** * Called when there is new data to deliver to the client. The * super class will take care of delivering it; the implementation * here just adds a little more logic. */ @Override public void deliverResult(List<AppEntry> apps) { if (isReset()) { // An async query came in while the loader is stopped. We // don't need the result. if (apps != null) { onReleaseResources(apps); } } List<AppEntry> oldApps = mApps; mApps = apps; if (isStarted()) { // If the Loader is currently started, we can immediately // deliver its results. super.deliverResult(apps); } // At this point we can release the resources associated with // 'oldApps' if needed; now that the new result is delivered we // know that it is no longer in use. if (oldApps != null) { onReleaseResources(oldApps); } } /** * Handles a request to start the Loader. */ @Override protected void onStartLoading() { if (mApps != null) { // If we currently have a result available, deliver it // immediately. deliverResult(mApps); } // Start watching for changes in the app data. if (mPackageObserver == null) { mPackageObserver = new PackageIntentReceiver(this); } // Has something interesting in the configuration changed since we // last built the app list boolean configChange = mLastConfig.applyNewConfig(getContext().getResources()); if (takeContentChanged() || mApps == null || configChange) { // If the data has changed since the last time it was loaded // or is not currently available, start a load. forceLoad(); } } /** * Handles a request to stop the Loader. */ @Override protected void onStopLoading() { // Attempt to cancel the current load task if possible. cancelLoad(); } /** * Handles a request to cancel a load. */ @Override public void onCanceled(List<AppEntry> apps) { super.onCanceled(apps); // At this point we can release the resources associated with 'apps' // if needed. onReleaseResources(apps); } /** * Handles a request to completely reset the Loader. */ @Override protected void onReset() { super.onReset(); // Ensure the loader is stopped onStopLoading(); // At this point we can release the resources associated with 'apps' // if needed. if (mApps != null) { onReleaseResources(mApps); mApps = null; } // Stop monitoring for changes. if (mPackageObserver != null) { getContext().unregisterReceiver(mPackageObserver); mPackageObserver = null; } } /** * Helper function to take care of releasing resources associated * with an actively loaded data set. */ protected void onReleaseResources(List<AppEntry> apps) { // For a simple List<> there is nothing to do. For something // like a Cursor, we would close it here. } }
不用多说,上面Loader为Google出品,强大的不得了,我们完全可以仿写这个例子实现自己的请求。
如下为官方对该自定义Loader调运的Demo代码:
public static class AppListAdapter extends ArrayAdapter<AppEntry> { private final LayoutInflater mInflater; public AppListAdapter(Context context) { super(context, android.R.layout.simple_list_item_2); mInflater = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); } public void setData(List<AppEntry> data) { clear(); if (data != null) { addAll(data); } } /** * Populate new items in the list. */ @Override public View getView(int position, View convertView, ViewGroup parent) { View view; if (convertView == null) { view = mInflater.inflate(R.layout.list_item_icon_text, parent, false); } else { view = convertView; } AppEntry item = getItem(position); ((ImageView)view.findViewById(R.id.icon)).setImageDrawable(item.getIcon()); ((TextView)view.findViewById(R.id.text)).setText(item.getLabel()); return view; } } public static class AppListFragment extends ListFragment implements OnQueryTextListener, OnCloseListener, LoaderManager.LoaderCallbacks<List<AppEntry>> { // This is the Adapter being used to display the list's data. AppListAdapter mAdapter; // The SearchView for doing filtering. SearchView mSearchView; // If non-null, this is the current filter the user has provided. String mCurFilter; @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); // Give some text to display if there is no data. In a real // application this would come from a resource. setEmptyText("No applications"); // We have a menu item to show in action bar. setHasOptionsMenu(true); // Create an empty adapter we will use to display the loaded data. mAdapter = new AppListAdapter(getActivity()); setListAdapter(mAdapter); // Start out with a progress indicator. setListShown(false); // Prepare the loader. Either re-connect with an existing one, // or start a new one. getLoaderManager().initLoader(0, null, this); } public static class MySearchView extends SearchView { public MySearchView(Context context) { super(context); } // The normal SearchView doesn't clear its search text when // collapsed, so we will do this for it. @Override public void onActionViewCollapsed() { setQuery("", false); super.onActionViewCollapsed(); } } @Override public void onCreateOptionsMenu(Menu menu, MenuInflater inflater) { // Place an action bar item for searching. MenuItem item = menu.add("Search"); item.setIcon(android.R.drawable.ic_menu_search); item.setShowAsAction(MenuItem.SHOW_AS_ACTION_IF_ROOM | MenuItem.SHOW_AS_ACTION_COLLAPSE_ACTION_VIEW); mSearchView = new MySearchView(getActivity()); mSearchView.setOnQueryTextListener(this); mSearchView.setOnCloseListener(this); mSearchView.setIconifiedByDefault(true); item.setActionView(mSearchView); } @Override public boolean onQueryTextChange(String newText) { // Called when the action bar search text has changed. Since this // is a simple array adapter, we can just have it do the filtering. mCurFilter = !TextUtils.isEmpty(newText) newText : null; mAdapter.getFilter().filter(mCurFilter); return true; } @Override public boolean onQueryTextSubmit(String query) { // Don't care about this. return true; } @Override public boolean onClose() { if (!TextUtils.isEmpty(mSearchView.getQuery())) { mSearchView.setQuery(null, true); } return true; } @Override public void onListItemClick(ListView l, View v, int position, long id) { // Insert desired behavior here. Log.i("LoaderCustom", "Item clicked: " + id); } @Override public Loader<List<AppEntry>> onCreateLoader(int id, Bundle args) { // This is called when a new Loader needs to be created. This // sample only has one Loader with no arguments, so it is simple. return new AppListLoader(getActivity()); } @Override public void onLoadFinished(Loader<List<AppEntry>> loader, List<AppEntry> data) { // Set the new data in the adapter. mAdapter.setData(data); // The list should now be shown. if (isResumed()) { setListShown(true); } else { setListShownNoAnimation(true); } } @Override public void onLoaderReset(Loader<List<AppEntry>> loader) { // Clear the data in the adapter. mAdapter.setData(null); } }
强大的一逼!这下满技能,不解释,自己看。
通过前面基础实例、源码分析、进阶演示你会发现Loader的真的非常好用,非常牛逼,牛逼的我不想再解释啥了,自己体会吧。
PS:之前看见微博上有人讨论AsyncTaskLoader与AsyncTask的区别,这下彻底明朗了,看完源码我们再回过头来总结性的说说他们二者区别,如下:
class | 优势 | 劣势 |
---|---|---|
AsyncTaskLoader | 会自动刷新数据变化;会自动处理Activiy配置变化造成的影响;适合处理纯数据加载; | 不能实时通知UI刷新;不能在onLoadFinished时主动切换生命周期(譬如replace Fragment); |
AsyncTask | 可以与UI实时交互及replace操作; | 不会自动处理Activiy配置变化造成的影响; |
好了,该撕逼的也撕了,该装逼的也装了,该分析的也分析了,该学习的也学到了,接下来就是看自己如何带着Loader去叱诧风云了。